štvrtok 19. januára 2012

The Halo Waypoint Bulletin: 1.18.12 - Tim Dadabo


Tohtotýždňový bulletin prináša interview s veľmi známou tvárou. Vlastne veľmi známym hlasom, aby som bol presnejší. Tim Dadabo je človek, ktorý daboval protivnú, záhadnú, zákernú 343 Guilty Spark, monitor, ktorý zohral veľmi dôležítú úlohu v Halo trilógii. Kto pozeral Halo Universe panel na Halo Feste tak vie, že Tim je naozaj zaujímavá postavička a do 343 Guilty Spark vložil čo to aj zo svojej osobnosti.

Tim Dadabo sa taktiež stal rozprávačom v audioverzii Primordia. Jeho hlas taktiež nájdete v termináloch, ktoré prinieslo Halo Anniversary.

Greetings, Reclaimer: An Interview with Tim Dadabo

Halo: Primordium—the second novel in Greg Bear’s Forerunner Saga—came out earlier this month. I heard you played a part in the audio edition of that book. What was that role?

Narrator of the book.

So you basically read the entire book out loud? That sounds difficult. And time-consuming. What was the most challenging part of the experience?

Staying focused for so long (I'm kinda ADD). That, and that all the characters you meet along the way need a different voice, so you have to find one (I did approximately 20), then remember them when you encounter them later on!

I would say that sounds doable, but it totally doesn’t. Not for me, anyway! Tell us a little about a typical narrator recording session.

They’re usually long and very focused. Scripts are given far in advance because of how many pages there are. Clients are also listening to what might be made better or what you might have missed.

Reads are often flatter, more informal.

How do narrator recording sessions differ from video game voiceover recording sessions?

Voiceover recording sessions for games can also be longer, but more intense. Characters' emotions and motives need to be fleshed out. It's truly like acting for a role.

While I’m most familiar with your Halo work, I know you’ve done lots of other stuff as well. What are some other projects you’ve worked on?

Because I've had such great career, I'll name just a few. Dragon Age Series, Risk Factions, Leisure Suit Larry, Red Faction, Disney Guilty Party, Looney Toons. On commercials, Apple for Apple Jacks, The Leprechaun on Diet Dr. Pepper, Raid Bugs, Scrubbing Bubbles, and non-character roles. TV show narration, Promo....

{SPARK BEGINS RAMBLING... we cut him off.}

Halo 3 Screenshot

You had me at Halo! Wait, that part wasn’t about Halo, was it? My bad. Anyway, back to you-know-what. How were you introduced to our favorite Spartan super-soldier?

I knew Marty O'Donnell and Mike Salvatore long before they ever got involved with Bungie. Back then, Bungie was just a small startup in Chicago. When Bungie developed ONI, they brought me in for several roles. Then they auditioned me for an annoying, flying orb called 343 Guilty Spark in this little game they were developing called Halo.

"Greetings, Reclaimer!"

Clearly the audition went well! I’m sure other people tried out too, though. Why do you think you got the job?

Luck? Seriously though, I guess it's the way any actor gets any job. They were the right person at the right time, and they brought something unusual and captivating to the role.

What was your reaction when you learned your character was a giant floating eyeball named Guilty Spark?

Huh?! What the hell's a Guilty Spark, and what were you smokin' when you came up with that name?!

Two very valid questions! And here’s another one for you. What are your thoughts on how your character has changed over the last ten years?

For me, Guilty Spark has changed from this evil, conniving oracle to a bot on a mission; the mission he decided after many millennia was a necessary mission.

From an acting standpoint, his character became much more complex, much deeper.

Out of all the lines you’ve read over the years, which ones are your favorites?

"Calamity!" and "Save his head, dispose of the rest."

Halo: Reach Screenshot

I use that second line all the time in real life. Speaking of which, do you ever use the Guilty Spark voice in real life?

Kinda personal, isn't it? ;-)

I’m going to guess protocol dictated that response. Anyway, what is your favorite Halo game?

Wow. All of them, although I haven't played ODST yet. When I can find the time to play, I'm just getting into Reach. Gotta say, 2 was pretty awesome!

When you do have the time to play, what is your favorite game mode?

I play on Solo Campaign. I suck too bad to play the competitive modes! You guys would kick my ass!

While we’re on the subject of kicking ass, all of the Halo voice actors are amazing. Have you met any of them in person?

I'm friends with both Steve Downes (Master Chief) and Pete Stacker (Captain Keyes). I finally got to meet Jen Taylor (Cortana) at Halo Fest. Ahhh…. the two AIs together at last. They're all so awesome.

If you could meet any Halo character in real life, who would it be and why?

Hmmm…. ahh…. Guilty Spark, hello!? Why? I think he just needs a beer.

I probably should have seen that answer coming. Out of curiosity, do you have anything in common with your character?

I'm short, round and irritating. And when I'm on my mountain bike, I hum and think I can fly.

You are none of the first three things you listed, for the record! So I’ll ask you this instead: how are you different from your character?

I'm more lovable, and I'm a real boy.


I totally see what you did there. Before we wrap this up, tell me what excites you the most about the future of Halo.

The fact that its future is infinite. The storyline can go anywhere. Hopefully, someday, to the BIG SCREEN. Hello? Peter Jackson, Steve Spielberg.... you out there?

I don’t know if they’re out there, but your fans certainly are! Let’s end this with something for them. What advice can you give others hoping to make a career in voice acting?

Stay away. Stay far, FAR away. I mean, you do like gettin' a paycheck at the end of the week, doncha?!

While I said end this with something for the fans, I feel like you were talking to me. And I can totally take a hint. HMPH.

While he runs away as fast as he can, please enjoy a 25-minute preview from the audio edition of Halo: Primordium, narrated by the mastermind behind the Monitor, Tim Dadabo, and set to be released in the semi-near future.
Posted on 11:19 | Categories:

streda 18. januára 2012

Halo Archetype - fan film trailer


Halo Archetype sme si už predstavili skôr. Práve dnes však bol vypustený trailer. Nieje to tak pôsobivé ako zrušený Faith, ale aj tak to vyzerá veľmi nádejne. Trailer obsahuje hutnú dávku otrepaných fráz, ale efekty, hudba a atmosféra su pôsobivé. Dúfajme, že tento projekt nepostihne podobný osud ako Faith.

 

utorok 17. januára 2012

Greg Bear - rozhovor


Greg Bear, autor Forerunnerskej knižnej trilógie poskytol pri príležitosti vydania druhého diela Primordium rozhovor. Dozvedáme sa o tom, ako spoznal Halo universum, aku sa mu pracovalo s už danými faktmi a ako rozšísil svet o svoje nápady.


When Omnivoracious asked Bear, just back from a recent book tour, how he first encountered the game, he replied that his son Erik “followed the game faithfully and played it frequently. I observed and then played it a few times—I was not as good as he was!—and thoroughly enjoyed the action, design elements, the entire science fictional outlook and feel. I was also intrigued by the back story, which seemed fascinating, but just barely touched upon. I’m a sucker for ancient giant alien artifacts.”
In terms of any constraints exploring the implications of those “giant alien artifacts, Bear indicated the Halo team has given him “a lot of freedom to create and play around in the known Halo universe. We have to respect what has gone before, of course—but when there’s a major question or something pretty much undeveloped, I run with it, develop my own solutions and scenarios, then run them past the gang [at 343] to see if they fit. By far, the majority of my creative additions have been accepted, and then added upon by the Halo team. It’s a great collaborative effort!”


 Still, Bear acknowledged that there are challenges to writing in an “established universe”: “I’m used to developing my own moods and themes for individual works. Halo has its own moods and themes, which have to be respected...[it] requires some disciplined and thoughtful maneuvering. Fortunately, the Halo universe reminds me so much of classic science fiction, that it isn’t much of a leap to discern what Halo fans are going to enjoy. They seem to like what I like, so far!”
The Halo game provides great action and fascinating specific detail about its milieu, but, wisely, its creators have left unexplored vistas, too. One of those “unexplored vistas” concerns the Forerunners, the race who created many of the awesome and enigmatic technological achievements (including the Halos, of course) that grace the game. It’s within this area of the mysterious that Bear has chosen to work. Halo: Primordium takes up the story in the wake of the apparent self-destruction of the Forerunner empire. Two humans find themselves on a strange inverted world where horizons rise into the sky. An epic journey ensues across this landscape, taking them to the domain of a powerful and monstrous intelligence.


 Asked to give readers a teaser of what to expect, Bear answered, “We’re getting awful close to the seminal event in ancient Halo history. As political and tactical pressure builds on the different classes of Forerunners, Primordium takes us out of the primary action and drops us on a rogue installation—I won’t say which one here, but it has a pretty fascinating history. Our point-of-view character is Chakas, the young human from [the previous novel] Cryptum and he is forced to learn the darker secrets of this Halo, including what has been done to its human population in the name of solving the nasty problem of the Flood. We’re dropped into a terrifying mix of desperation, hope, panic, and technological marvels, most of which seem incomprehensible to our humans—but which will make a lot of sense to our readers. Some amazing connections are revealed, Forerunner and Flood conflict is detailed, and we’re leading up to a third volume that pushes us way beyond the brink of known Forerunner history.”

What does Bear find most fun about the novels? “Fan response, I think, which has been dizzying. Knock on wood! The most fun in getting my work done is corresponding with 343 and going in for meetings—being made privy to top secret developments (but only those I NEED TO KNOW as I’m writing the books, of course) and seeing how a great game is created. I have tremendous respect for both the fans and for the creative team.”
Posted on 13:10 | Categories:

Halo easter egg


Halo sa stalo dosť populárnou hrou, teda môžme čakať, že vo veľa hrách sa vyskytne halo easter egg. Určite ich je veľa, bohužiaľ ja som osobne našiel len jede vo Fable 2 kde je brnenie Master Chiefa a zbrane UNSC a Covenantov. Nahádza sa aj pekné vysvetlenie prečo sa vo Fable objavil Master Chief.


Pokiaľ viete aj vy o dajakom Halo easter agg nebojte sa a napíšte nám o ňom.
Posted on 12:29 | Categories:

Venerance - Halo Cryengine 3 mod ohlásený


Dnes 17. 1 (117) si vybrali tvorcovia tohto fan projektu, aby ohlásili Halo mod pre Cryengine 3 - Venerance. Ide o ambiciózny projekt, v ktorom sa stanete členmi modrého týmu v boji o Sigma Octanus IV. Pracovať na projekte sa iba začalo, takže sa príliš zatiaľ netešte. Nové informácie majú prísť na Valentínsky deň.

pondelok 16. januára 2012

Vaše Halo zbierky - Nanashi


Nielen ja mám na poličke svoju Halo zbierku. Určite aj mnohí z vás. O tú svoju sa s nami podelil aj jeden z pravidelných návštevníkov Nanashi. A má niečo čo mne zatiaľ chýba. Masterchiefa !

Neváhajte a predstavte svoje zbierky aj ostatní :)